Monday, September 15, 2008

Seeds of Luv: Post-mortem

It has been noted by Milo that MAD doesn't work in Civ. He may be right. The Caliphate, invaded for no reason other than religious hatred, set itself on a fateful course after defeating the Crusader's invading army. Offered a cease-fire, we declined in the interests of making as many nukes as possible and delivering them by ICBM to the Crusader's homeland.

The problem with this was that, while Mike was attempting to recover from the stark violence visited upon his lands, the Portugese AI got into the mix again, invaded Mike, took a city, dropped some nukes... it wasn't pretty. Sure, we got our thermonuclear revenge - and oh, it was sweet, to be sure - but the AI in BTS is more opportunistic than ever before, and if it sees a chance (like a capital city with two units in it - Mike had stripped his rear areas clean to defeat the Crusader army) it will take it.

If not for Joao II getting all jiggy with some tac nukes, we might have stood a chance. But it was not to be.

Permanent Alliances certainly seem to make things a foregone conclusion most of the time. It's easy to either bully your neighbor into submission or, as I tend to do, be a good neighbor and see value in a combined future. Our new game, in which Food is being provided for the Hives, does not have PAs enabled. So one of us is going to have to win, or at the very least, be the last one standing.

I wonder if we'll ever actually have a space race in multiplayer. We may simply be too bloodthirsty.

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